Brother Thomas Film
3D Masks Part 3: 3D Laser Scanning
On 13, Mar 2015 | One Comment | In Fabrication | By Steve Leeper
Getting the physical castings of the Br. Thomas’ mask and head base into the digital environment is the job of our 3D laser scanner. Looks very sci-fi doesn’t it?
Once fully scanned into the digital environment budding CG Artist/Technician Alex will have to retopologize the mesh. That’s CG geek talk for rearranging the wireframe from a strict honeycomb-like structure into something that will facilitate bending and sculpting for our animated expressions. . . but that’s at least a whole other post.
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